Nascimento Filho, Wilson BotelhoD'Annibali, Tatiane de MoraesD'Annibali, Graziela de Moraes2026-01-262026-01-262025https://repositorio.ifrr.edu.br/handle/123456789/294This article derives from studies developed in the Lato Sensu Postgraduate Program in Teaching Methods and Techniques at the Federal Institute of Roraima. It provides a bibliographic analysis of the active methodology Gamification in History Teaching, seeking to understand its impact on engagement, student empowerment, and meaningful learning. Given the social, cultural, and technological transformations of our modern society, it is crucial to redefine pedagogical practices to serve 21st-century students, seeking to spark interest and motivation. By incorporating elements of the gaming universe, gamification enables the playful construction of historical narratives, fostering a historian’s attitude in young people. The theoretical framework is Circe Maria Fernandes Bittencourt, who, in this study, will engage with authors such as Huizinga and Fardo to explore the value of play in Contemporary Education, confirming the method’s effectiveness.pt-BRAttribution-NonCommercial-NoDerivs 3.0 BrazilAprendizagem significativaGamificaçãoEnsino de históriaOs impactos da gamificação: uma análise bibliográfica com ênfase no ensino de Históriatcc_especializacaoCIENCIAS HUMANAS::HISTORIACIENCIAS HUMANAS::EDUCACAOCIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::METODOS E TECNICAS DE ENSINO